// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__936DD344_8FF9_11D3_BFBD_0020182B97FC__INCLUDED_) #define AFX_STDAFX_H__936DD344_8FF9_11D3_BFBD_0020182B97FC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT // Windows 95 Compatible #undef WINVER #define WINVER 0x0400 #undef _WIN32_WINNT // Don't want our program dependant on some browser! #undef _WIN32_IE #define _WIN32_IE 0x0000 #define _ATL_APARTMENT_THREADED #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module #include "../common/types.h" #include "shutdownapp.h" extern CShutdownApp _Module; #include #include #include #include "../common/componentarray.h" extern CComponentArray g_aComponents; #include "ShutdownSite.h" extern CComObjectGlobal g_site; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__936DD344_8FF9_11D3_BFBD_0020182B97FC__INCLUDED)