# Microsoft Developer Studio Project File - Name="droplet" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=droplet - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "droplet.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "droplet.mak" CFG="droplet - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "droplet - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "droplet - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "droplet - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 libpcre.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x500000" /subsystem:windows /debug /machine:I386 /out:"../debug/droplet.exe" /pdbtype:sept /libpath:"..\win32\pcre\lib\\" /libpath:"..\pcre\lib\\" !ELSEIF "$(CFG)" == "droplet - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /GX /O1 /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 libpcre.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x500000" /subsystem:windows /machine:I386 /out:"../release/droplet.exe" /libpath:"..\pcre\lib\\" /opt:nowin98 # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "droplet - Win32 Debug" # Name "droplet - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\common\droplet.cpp # End Source File # Begin Source File SOURCE=.\droplet.rc # End Source File # Begin Source File SOURCE=.\dropletmain.cpp # End Source File # Begin Source File SOURCE=..\common\errutil.cpp # End Source File # Begin Source File SOURCE=.\ProgressDlg.cpp # End Source File # Begin Source File SOURCE=.\Replace.cpp # End Source File # Begin Source File SOURCE=..\common\rliberr.mc !IF "$(CFG)" == "droplet - Win32 Debug" # Begin Custom Build InputPath=..\common\rliberr.mc InputName=rliberr "$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" mc $(InputPath) copy $(InputName).h ..\Common # End Custom Build !ELSEIF "$(CFG)" == "droplet - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=..\common\rliberr.mc InputName=rliberr "$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" mc $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\temp.rep !IF "$(CFG)" == "droplet - Win32 Debug" # Begin Custom Build InputPath=.\temp.rep "temp.cmp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ..\debug\repc.exe temp.rep temp.cmp # End Custom Build !ELSEIF "$(CFG)" == "droplet - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\temp.rep "temp.cmp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ..\release\repc.exe temp.rep temp.cmp # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\common\droplet.h # End Source File # Begin Source File SOURCE=.\ProgressDlg.h # End Source File # Begin Source File SOURCE=.\Replace.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\MSG00001.bin # End Source File # Begin Source File SOURCE=..\common\rep.ico # End Source File # Begin Source File SOURCE=.\temp.cmp # End Source File # End Group # End Target # End Project # Section droplet : {00000000-0000-0000-0000-800000800000} # 1:15:IDD_PROGRESSDLG:101 # End Section