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# Microsoft Developer Studio Project File - Name="droplet" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=droplet - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "droplet.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "droplet.mak" CFG="droplet - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "droplet - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "droplet - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "droplet - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libpcre.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x500000" /subsystem:windows /debug /machine:I386 /out:"../debug/droplet.exe" /pdbtype:sept /libpath:"..\win32\pcre\lib\\" /libpath:"..\pcre\lib\\"
!ELSEIF "$(CFG)" == "droplet - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "release"
# PROP Intermediate_Dir "release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /O1 /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 libpcre.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x500000" /subsystem:windows /machine:I386 /out:"../release/droplet.exe" /libpath:"..\pcre\lib\\" /opt:nowin98
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "droplet - Win32 Debug"
# Name "droplet - Win32 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\common\droplet.cpp
# End Source File
# Begin Source File
SOURCE=.\droplet.rc
# End Source File
# Begin Source File
SOURCE=.\dropletmain.cpp
# End Source File
# Begin Source File
SOURCE=..\common\errutil.cpp
# End Source File
# Begin Source File
SOURCE=.\ProgressDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Replace.cpp
# End Source File
# Begin Source File
SOURCE=..\common\rliberr.mc
!IF "$(CFG)" == "droplet - Win32 Debug"
# Begin Custom Build
InputPath=..\common\rliberr.mc
InputName=rliberr
"$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mc $(InputPath)
copy $(InputName).h ..\Common
# End Custom Build
!ELSEIF "$(CFG)" == "droplet - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=..\common\rliberr.mc
InputName=rliberr
"$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mc $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\temp.rep
!IF "$(CFG)" == "droplet - Win32 Debug"
# Begin Custom Build
InputPath=.\temp.rep
"temp.cmp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\debug\repc.exe temp.rep temp.cmp
# End Custom Build
!ELSEIF "$(CFG)" == "droplet - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\temp.rep
"temp.cmp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\release\repc.exe temp.rep temp.cmp
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\common\droplet.h
# End Source File
# Begin Source File
SOURCE=.\ProgressDlg.h
# End Source File
# Begin Source File
SOURCE=.\Replace.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\MSG00001.bin
# End Source File
# Begin Source File
SOURCE=..\common\rep.ico
# End Source File
# Begin Source File
SOURCE=.\temp.cmp
# End Source File
# End Group
# End Target
# End Project
# Section droplet : {00000000-0000-0000-0000-800000800000}
# 1:15:IDD_PROGRESSDLG:101
# End Section
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