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// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__EAA0D02A_91CC_11D3_BFBF_0020182B97FC__INCLUDED_)
#define AFX_STDAFX_H__EAA0D02A_91CC_11D3_BFBF_0020182B97FC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT

// Windows 95 Compatible
#undef WINVER
#define WINVER 0x0400
#undef _WIN32_WINNT

// Don't want our program dependant on some browser!
#undef _WIN32_IE 
#define _WIN32_IE 0x0000

#define _ATL_APARTMENT_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlctl.h>
#include <atlwin.h>

#define NO_KEY _T("No Key")

#include <algorithm>
using std::find;
using std::copy;
using std::inserter;
using std::replace;
using std::for_each;

#include "../common/types.h"
#include "../common/defines.h"
#include <atlextra.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__EAA0D02A_91CC_11D3_BFBF_0020182B97FC__INCLUDED)