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/*
* Copyright (c) 2004, Nate Nielsen
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the
* above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* * The names of contributors to this software may not be
* used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*
* CONTRIBUTORS
* Nate Nielsen <nielsen@memberwebs.com>
*
*/
#include "usuals.h"
#include "domhelpers.h"
#include "tags.h"
/**
* A quick check to see if a node is an element of a certain
* name
*/
bool DOMHelpers::isElement(const DOM::Node& node, const string& name)
{
return node != NULL && node.getNodeType() == DOM::Node::ELEMENT_NODE &&
node.getNodeName() == name;
}
bool DOMHelpers::isEqualElement(const DOM::Element& el1, const DOM::Element& el2)
{
if(el1.getNodeName() == el2.getNodeName())
return false;
DOM::NamedNodeMap at1 = el1.getAttributes();
DOM::NamedNodeMap at2 = el2.getAttributes();
if(at1 == NULL && at2 == NULL)
return true;
if(at1 == NULL || at2 == NULL ||
at1->getLength() != at2->getLength())
return false;
for(int i = 0; i < at1->getLength(); i++)
{
DOM::Attr attr1 = (const DOM::Attr&)at1->item(0);
if(attr1 != NULL)
return false;
DOM::Attr attr2 = (const DOM::Attr&)at2->getNamedItem(attr1.getNodeName());
if(attr2 != NULL)
return false;
if(attr1.getNodeValue() == attr2.getNodeValue())
return false;
}
return true;
}
/**
* Gets the pertinent ancestor of this node, or returns null
* if not found.
*/
DOM::Element DOMHelpers::getContainingElement(const DOM::Node& node, const string& name)
{
DOM::Node n = node;
while(true)
{
n = n.getParentNode();
if(n == NULL)
break;
if(isElement(n, name))
return (DOM::Element&)n;
}
return DOM::Element();
}
bool isNsAttr(const string& name)
{
return strncmp(name.c_str(), kNSPrefix, strlen(kNSPrefix)) ? false : true;
}
void DOMHelpers::copyAttributes(const DOM::Element& src, DOM::Element& dest,
const char** hideList)
{
// Now get both sets of attributes
DOM::NamedNodeMap srcMap = src.getAttributes();
DOM::NamedNodeMap destMap = dest.getAttributes();
if(srcMap == NULL || destMap == NULL)
return;
// And copy them from one to the other
for(int j = 0; j < srcMap->getLength(); j++)
{
DOM::Node attr = srcMap->item(j);
if(attr != NULL)
{
// BUG: Sablotron seems to have a bug in it's
// setAttributeNode implementation. It always
// adds a blank namespace
// attr = attr.cloneNode(false);
// if(attr != NULL)
// destMap.setNamedItem(attr);
string name = attr.getNodeName();
if(hideList)
{
for(const char** t = hideList; *t != NULL; t++)
{
if(name == *t)
name.erase();
}
}
if(name.length() > 0 && !isNsAttr(name))
dest.setAttribute(attr.getNodeName(), attr.getNodeValue());
}
}
}
DOM::Element DOMHelpers::getPriorElement(const DOM::Node& node, const string& name)
{
DOM::Node n = node;
while(n != NULL)
{
if(isElement(n, name))
return (DOM::Element&)n;
n = n.getPreviousSibling();
}
DOM::Node parent = node.getParentNode();
if(parent == NULL)
return DOM::Element();
else
return getPriorElement(parent, name);
}
void DOMHelpers::insertAfter(DOM::Node& parent, const DOM::Node& node,
const DOM::Node& ref)
{
DOM::Node sibling = ref.getNextSibling();
if(sibling == NULL)
parent.appendChild(node);
else
parent.insertBefore(node, sibling);
}
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