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// 
// AUTHOR
// Stef Walter
//
// VERSION
// 0.8
// 
// LICENSE
// This software is in the public domain.
//
// The software is provided "as is", without warranty of any kind,
// express or implied, including but not limited to the warranties
// of merchantability, fitness for a particular purpose, and
// noninfringement. In no event shall the author(s) be liable for any
// claim, damages, or other liability, whether in an action of
// contract, tort, or otherwise, arising from, out of, or in connection
// with the software or the use or other dealings in the software.
// 
// SUPPORT
// Send bug reports to: <stef@memberwebs.com>
//

// Statocrypt.cpp : Implementation of DLL Exports.


#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "IconOverlayIdentifier.h"


CComModule _Module;

BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_IconOverlayIdentifier, CIconOverlayIdentifier)
END_OBJECT_MAP()

/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point

extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
    if (dwReason == DLL_PROCESS_ATTACH)
    {
        _Module.Init(ObjectMap, hInstance, NULL);
        DisableThreadLibraryCalls(hInstance);
    }
    else if (dwReason == DLL_PROCESS_DETACH)
        _Module.Term();
    return TRUE;    // ok
}

/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE

STDAPI DllCanUnloadNow(void)
{
    return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}

/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type

STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
    return _Module.GetClassObject(rclsid, riid, ppv);
}

/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry

STDAPI DllRegisterServer(void)
{
    // registers object
    return _Module.RegisterServer(FALSE);
}

/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry

STDAPI DllUnregisterServer(void)
{
    return _Module.UnregisterServer(FALSE);
}