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/*
 * Copyright (c) 2004, Nate Nielsen
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *     * Redistributions of source code must retain the above
 *       copyright notice, this list of conditions and the
 *       following disclaimer.
 *     * Redistributions in binary form must reproduce the
 *       above copyright notice, this list of conditions and
 *       the following disclaimer in the documentation and/or
 *       other materials provided with the distribution.
 *     * The names of contributors to this software may not be
 *       used to endorse or promote products derived from this
 *       software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
 * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 *
 *
 * CONTRIBUTORS
 *  Nate Nielsen <nielsen@memberwebs.com>
 *
 */

#ifndef __XMLCOMPOSEHELPERS_H__
#define __XMLCOMPOSEHELPERS_H__

#include "usuals.h"
#include "reference.h"
#include "sablo.h"
#include "rtfformatting.h"

class XmlComposer;

/*
 * Destination
 *
 * A destination is a small class that handles the character data found
 * in the RTF document. Depending on the current context in the RTF
 * different destinations are used.
 */
class Destination :
	public Instance
{
public:
	// This is called when the Destination is first used
	virtual void initialize() {};
	// Called when data arrives at destination
	virtual void charData(wstring data) {};
	// Called when the Destination goes out of scope
	virtual void done() {};

protected:
	XmlComposer* m_composer;
	friend class XmlComposer;
};

/*
 * Analyser
 *
 * An analyser is a small class that handles the RTF control words.
 * Depending on the current context in the RTF different analysers
 * are used.
 */
class Analyser :
	public Instance
{
public:
	// This is called when the Analyser is first used
	virtual void initialize() {};
	// Called when a control word is seen
	virtual void controlWord(const string& cw, int flags, int param) {};
	// Called when a group is seen within this scope
	virtual void groupStart() {};
	// Called when a group ends within this scope
	virtual void groupEnd() {};
	// Called when when this analyser goes out of scope
	virtual void done() {};

protected:
	XmlComposer* m_composer;
	friend class XmlComposer;
};

class Level;

// Reference counted pointers
typedef Reference<Destination> DestinationPtr;
typedef Reference<Analyser> AnalyserPtr;
typedef Reference<Level> LevelPtr;

/*
 * Level
 *
 * A level is a combination of a Destination, Analyser, XML Element and
 * some other options. They're used in a stack to push and pop these as
 * RTF groups are found.
 *
 * About the stack:
 * Not each level has it's own options. If a certain option isn't found
 * in the current level the previous one is looked up. That's what all
 * the 'deep' stuff is about below:
 *
 * get* methods:
 * When 'deep' is set look to previous levels for the given object if not
 * found at the current level. When not set returns object in current level
 * or null when none exists here.
 *
 * set* methods:
 * When 'deep' is set then replace the object currently being used at it's
 * own level. So if get* would return an object from a previous level, with
 * deep set to true it would replace that object in the given level. When
 * not set, then the object is set in the current level.
 */
class Level :
	public Instance
{
public:
	Level();
	virtual ~Level();

	LevelPtr getPrevious();
	LevelPtr pushLevel();

    // The current XML Element
    // TODO: Add deep semantics here
	DOM::Element getElement(bool deep = true);
	void setElement(DOM::Element element, bool deep = false);

    // The current Analyser
	AnalyserPtr getAnalyser(bool deep = true);
	void setAnalyser(AnalyserPtr analyser, bool deep = false);

    // The current Destination
	DestinationPtr getDestination(bool deep = true);
	void setDestination(DestinationPtr destination, bool deep = false);

    // The current formatting options
	RtfFormatting& getFormatting();
	void setTextProperties(RtfFormatting& textProperties);

protected:

    // Constructor for stacking levels
	Level(const Level& level);

	LevelPtr m_previous;           // The previous level
	DOM::Element m_element;        // XML Element for this level
	RtfFormatting m_text;          // Formatting options for this level
	DestinationPtr m_destination;  // Destination for this level
	AnalyserPtr m_analyser;        // Analyser for this level
};

#endif //__XMLCOMPOSEHELPERS_H__