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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__936DD344_8FF9_11D3_BFBD_0020182B97FC__INCLUDED_)
#define AFX_STDAFX_H__936DD344_8FF9_11D3_BFBD_0020182B97FC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
// Windows 95 Compatible
#undef WINVER
#define WINVER 0x0400
#undef _WIN32_WINNT
// Don't want our program dependant on some browser!
#undef _WIN32_IE
#define _WIN32_IE 0x0000
#define _ATL_APARTMENT_THREADED
#include <comdef.h>
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
#include "../common/types.h"
#include "shutdownapp.h"
extern CShutdownApp _Module;
#include <atlcom.h>
#include <atlwin.h>
#include <atlextra.h>
#include "../common/componentarray.h"
extern CComponentArray g_aComponents;
#include "ShutdownSite.h"
extern CComObjectGlobal<CShutdownSite> g_site;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__936DD344_8FF9_11D3_BFBD_0020182B97FC__INCLUDED)
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